Meet the Devs
Layal Al Fakih
Layal is a Unity Game Developer she worked on various games, including “Fat Bunny: Endless Hopper”, and a web draw game for Total Gas Company. She is currently a freelancer and creator of DiamondWolf games for her upcoming titles. An Organizer at Lebanese Game Developers and Unity Lebanon, she enjoys organizing events along with the other team, and participating in game jams. A PS Platinum Trophy Hunter playing games is her daily activity.
As part of the Evangelism team at Epic games, Joseph travels through the Middle East and Northern Africa to talk about and teach Unreal Engine. Joseph founded LebGameDev, a non-profit initiative that focuses on growing the game dev scene in Lebanon. He specialized in a wide range of topics including
A jack of all trades, Iyad has worn many different hats in life. He's been an aircraft engineer, a community manager, and even a chef. But through all the career shifts and odd jobs, only two things have remained consistent: his passion for comedy and games. Iyad helped co-found LebGameDev, a local initiative to help grow the local game making scene here in Lebanon. He's also showcased a few social games at events such as MakerBrane and Changemakers. When not working on anything game related, you can usually catch him at Awk.Word, the local comedy club, or at various open mics, testing new stand-up material.
With work featured at Indiecade East, Come Out and Play, San Diego Comic-Con, New York Toy Fair, and the American Museum of Natural History, Carl is an expert in designing engaging games and game-like experiences. Having designed video games, board games, mixed reality games and collectible toys, Carl is currently starting his own production studio in Lebanon with hopes to inspire local talent. He holds an MFA in Game Design from New York University.
Passionate about making Art, she works in the VR industry as a character and environment artist. She has knack for 2D games and storyline masterpieces, and spends her free time keeping up with movies, reality TV shows, and expanding her boardgame knowledge outside of keeping active and living the Tarzan-wannabe life in nature hikes and camping.
My name is Ronald H. I am a hardcore gamer who loves to play survival games. I am developing this game because I wanted to play the perfect survival game. after years of playing computer games, it became clear to me that most games are being developed with rules in a way set in stone, making it very difficult and sometimes impossible to accommodate what the community wants. I decided to change the rules, I want this game to be developed by the gamers community, I designed the game systems to be very flexible in order to easily integrate what players want in the game. it's about time to change the rules, I think games today, are dictated by the financial side of the development, join me to make this game, the survival game we wanted to play. I think games and gamers today deserve more!
2D Artist & Animator
2D game artist and animator with a focus on cute vector styled art. Avoid starting conversations with about food.
Game programmer generalist with experience in 2D, 3D, networking, physics, shaders, analytics, and user interfaces.
An avid fan of comics, sci-fi, and fantasy, Rawad always knew he wanted to be an artist. With experience and degrees in Graphic Design, 3D Animation, and Visual Effects, he is interested in all aspects of 3D and has a wide range of experience in a variety of industries, such as Print, TV, straight-to-DVD, Arch-Viz, and recently video games.